In this book, you'll learn how to:
- Leverage Flash 10 3D, the new drawing API commands, and Pixel Bender
- Create isometric worlds for games
- Construct powerful artificial intelligence routines including pathfinding, steering,
and flocking behaviors- Use numerical integration for real world physics effects
- Build advanced collision detection routines for more accurate simulations
Summary of Contents
- Advanced Collision Detection
- Steering Behaviors
- Isometric Projection
- Pathfinding
- Alternate Input: The Camera and Microphone
- Advanced Physics: Numerical Integration
- 3D in Flash 10
- Flash 10 Drawing API
- Pixel Bender
- Tween Engines
Keith Peters 先生又出新書 (2008/12/29)了:AdvancED ActionScript 3.0 Animation ,噗~這本書的上一本都還沒看幾章呢。搜尋國內的書局發現已經可以買得到了,比如: 博客來外文館 (打79折 NT$1106)、天瓏資訊圖書 (NT$1224)。主題部分,這次的主題更是超級有趣的呢:
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Here is the blog of Mediakid (alias). You will find a mix of code, Flash Platform, Qt and other daily random thoughs I may have.




曾紅猴
09/4/9 下午1:02
這本真的很棒,
推~
mediakid
09/4/10 上午10:09
謝超強互動猴兄的指教~ 你的blog真是太專業了,厲害!
曾紅猴
09/5/12 上午9:39
我哪敢跟小白學長相比!
我還嫩勒。
哈哈哈。